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Bioshock Infinite: interview on fighting and design

The lead artist of Irrational Games, Shawn Robertson, has released a video interview with GameTrailers on clashes and design choices that players will encounter in BioShock Infinite. The new Bioshock will maintain its character as a first person shooter while promising to revolutionize the game mechanics and introducing a new form of storytelling, which will be devoted Booker DeWitt agent sent on a mission to save Elizabeth, a young girl in Columbia since improgionata from birth.

Infinite BioShock - Combat Interview and Design | HD version