The game director of
Dark Souls, Hidetaka Miyazaki, has released some details about the game, explaining some of the powers that we can use: the key word seems to be
"versatility." For example, a spell will turn into a sort of man of steel, increasing the defense at the expense of mobility. Another spell will turn into a pot, just a vessel that can be broken easily but that can guarantee a kind of
"invisibility" is real in the presence of other vessels, so that we can unleash a surprise attack at the right time.
Dark Souls will recall that in Europe in late 2011.