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NFS Shift 2: Slightly Mad Prick the competition

During an interview with Eurogamer, lead designer of Need for Speed Shift 2: Unleashed Andy Tudor Slightly Mad Studios said that the game will focus more on live racing rather than the car collecting. Tudor said the fun in racing games is in "being behind the wheel," and not in continuous grinding money to buy a new car: "We have no intention of adding a thousand cars irrelevant. If I think of titles like Gran Turismo or Force, for me is like playing with an encyclopedia. "

And again: "You have a thousand cars, a thousand circuits, and the goal of the game is to earn money to get another car, it's almost like collecting stamps. The fun behind the wheel, in the feeling of being limit through the fantastic car and customizable as in the first shift, having the opportunity to challenge their friends. Rather than provide five variants of Toyota Corolla 1986, Shift 2 will aim to make the gameplay fun and functionality found in Hot Pursuit will Autolog further improved. "

According to Tudor, finally, many players have only about 10-15 cars in their virtual garage, tend to have cars similar to those that have in real life, collecting only one car for each category, or by choosing dream cars like a Lamborghini or a Porsche. And you, what do you think?